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Shore-Dweller: Difference between revisions

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They are divided into multiple types, based on the species of the creature, with each type having a specific capture type:
They are divided into multiple types, based on the species of the creature, with each type having a specific capture type:
* [[Shellfish]]: Except the [[Pearl Oyster]], these shore-dwellers do not move around much, and can be caught easily.
* [[Sea Urchin (Type)]]: Are also fairly stationary, only being moved around by the waves.
* [[Crab]]s: Can be found roaming around the ''Intertidal Zone'', or can be found when picking up [[Broken Seashell]] or [[Coral Branch]]. They will scuttle away when approached quickly, so are best approached slowly.
* [[Crab]]s: Can be found roaming around the ''Intertidal Zone'', or can be found when picking up [[Broken Seashell]] or [[Coral Branch]]. They will scuttle away when approached quickly, so are best approached slowly.
* [[Shrimp]]: Much the same as crabs, although cannot be found underneath beach flotsam.
* [[Shrimp]]: Much the same as crabs, although cannot be found underneath beach flotsam.
* [[Shellfish]]: Except the [[Pearl Oyster]], these shore-dwellers do not move around much, and can be caught easily.
* [[Sea Urchin (Type)]]: Are also fairly stationary, only being moved around by the waves.
* [[Lobster]]s: Hide themselves away inside the rocky outcrops when approached. They can be caught when they eventually poke out from their hiding place.
* [[Lobster]]s: Hide themselves away inside the rocky outcrops when approached. They can be caught when they eventually poke out from their hiding place.
* [[Crayfish]]:  
* [[Crayfish]]: Can further be separated into 2 mechanics:
** [[True Lobster]]: Will move around the beach slowly, darting away and becoming uncatchable if approached too quickly. They need to be approached slowly with pauses if they front-up.
** For other Crayfish, notably those of <span class="quality-label quality-gold">'''Gold'''</span> quality, they will spin-around, looking out for Planet Tenders. If spotted, they will charge at and knock the player over. They need to be grabbed while in their charge, or approached very carefully.


==List==
==List==