Module:Card: Difference between revisions

Fixed nil value error for field 'text'
I'm going to see what or if this breaks anything.
Line 1: Line 1:
local p = {}
local p = {}
local lib = require('Module:Feature')
local lib = require('Module:Feature')
local TemplateData = require('Module:TemplateData')
local ne = lib.isNotEmpty
local Icon = require('Module:Icon')
local link_label = require('Module:Link_Label')._main
local namespace = require('Module:Namespace_detect')._main
local getTemplateArgs = require('Module:Parser').getTemplateArgs
local array = require('Module:Array')


 
local allData = {
local QUALITY_STARS = {
{'Agent', mw.loadData('Module:CentralData/Agents')},
['1'] = '[[File:1 Star Icon.png|x16px|link=|alt=Quality 1]]',
{'W-Engine', mw.loadData('Module:CentralData/W-Engines')},
['2'] = '[[File:2 Stars Icon.png|x16px|link=|alt=Quality 2]]',
{'Drive Disc', mw.loadData('Module:CentralData/Drive Discs')},
['3'] = '[[File:3 Stars Icon.png|x16px|link=|alt=Quality 3]]',
{'Bangboo', mw.loadData('Module:CentralData/Bangboo')},
['4'] = '[[File:4 Stars Icon.png|x16px|link=|alt=Quality 4]]',
{'Enemy', mw.loadData('Module:CentralData/Enemies')},
['5'] = '[[File:5 Stars Icon.png|x16px|link=|alt=Quality 5]]'
{'Resonium', mw.loadData('Module:CentralData/Resonia')},
}
{'Item', mw.loadData('Module:CentralData/Items')},
local PREFIX_ICONS = {
{'Companion', mw.loadData('Module:CentralData/Companions')},
['Instructions: '] = {name='Instructions', type='Item'},
{'Outfit', mw.loadData('Module:CentralData/Outfits')},
['Diagram: '] = {name='Diagram', type='Item'},
['Recipe: '] = {name='Recipe', type='Item'},
['Formula: '] = {name='Formula', type='Item'},
['Blueprint: '] = {name='Furnishing Blueprint', type='Icon'},
}
 
-- main template/module parameters
local CARD_ARGS = {
{
name='name', alias={1,'character'}, displayName=1,
status='suggested',
label='Name',
description='The name of the image (without the prefix or extension).',
default='Unknown',
example={'Mora', 'Primogem', 'Amber'},
},
{
name='text', alias=2, displayName=2,
label='Card Text',
description='The text below the image.',
example={'100', 'Lv. 1', 'Set'},
},
{
name='multiline_text', type='1',
label='Allow Multiple Lines of Card Text',
trueDescription='allow card text to wrap to a new line if necessary.',
},
{
name='text_size', type='string',
label='Size of Card Text',
description='Adds the "card-text-<text_size>" class, including "small", "smaller".',
},
{
name='quality', displayType='number',
label='Card Quality',
description='The Quality of the item. For light background, add 10. Use 0 for white version. Use multiple numbers for split rarities.',
default='0',
displayDefault='determined based on Image Name; "0" if unknown',
example={'1', '2', '3', '4', '5', '123', '23', '34', '45'},
},
{
name='type', placeholderFor='Module:Icon',
},
{
name='suffix', placeholderFor='Module:Icon',
},
{
name='extension', placeholderFor='Module:Icon',
},
{
name='link', displayType='wiki-page-name',
label='Card Link',
description='The page to link to when image or caption text is clicked.',
displayDefault='same as Image Name',
defaultFrom='name',
example={'Mora', 'Dressing Room', 'Shops', 'Amber'},
},
{
name='link_suffix',
label='Page Link Suffix',
description='Text to append to the Page Link. (Usually used to link to page sections.)',
default='',
example='#Trivia',
},
{
name='nolink', type='1',
label='No Link',
trueDescription='remove default links from card image, icons, and caption.',
displayDefault='"1" if Image Name is default ("Unknown")',
},
{
name='icon', displayType='content',
label='Icon',
description='The icon at the top left of the card.',
example={'{{Icon/Element|Pyro|25}}', '[[File:Item Primogem.png|25px]]'},
},
{
name='icon_style', displayType='string',
label='Icon Style',
description='The custom style of the icon at the top left of the card. Omit the \'\' used for CSS.',
example='background: red;',
},
{
name='icon_right', displayType='content',
label='Top-Right Icon',
description='Icon on the top right of the card.',
example='{{Icon/Element|Pyro|25}}',
},
{
name='icon_right_style', displayType='string',
label='Top-Right Icon Style',
description='The custom style of the icon at the top right of the card. Omit the \'\' used for CSS.',
example='background: red;',
},
{
name='icon_bottom_left', displayType='content',
label='Bottom-Left Icon',
description='Icon on the bottom left of the card.',
example='{{Icon/Element|Pyro|25}}',
},
{
name='icon_bottom_left_style', displayType='string',
label='Bottom-Left Icon Style',
description='The custom style of the icon at the bottom left of the card. Omit the \'\' used for CSS.',
example='background: red;',
},
{
name='icon_bottom_right', displayType='content',
label='Bottom-Right Icon',
description='Icon on the bottom right of the card.',
example='{{Icon/Element|Pyro|25}}',
},
{
name='icon_bottom_right_style', displayType='string',
label='Bottom-Right Icon Style',
description='The custom style of the icon at the bottom right of the card. Omit the \'\' used for CSS.',
example='background: red;',
},
{
name='show_caption', type='1',
label='Show Caption',
trueDescription='show caption text below the card.',
},
{
name='caption', displayType='string',
label='Caption Text',
description='The linked caption text that shows below the card.',
displayDefault='same as Name',
defaultFrom='name',
example={'Apple', 'Rewards'},
},
{
name='caption_width',
label='Caption Width',
description='Width of the captions. Set to \'auto\' to automatically increase the caption width to prevent it from wrapping in the middle of words.',
displayDefault='same as card width (74px, or 40px for mini cards)',
example={'200px', 'auto'},
},
{
name='note', displayType='string',
label='Caption Note',
description='The unlinked caption text that shows below the linked caption text.',
example='(Bonus reward)',
},
{
name='refinement', alias='r', displayType='number',
label='Refinement Rank',
description='The refinement of the weapon. Set to \'1a\' to denote a weapon that cannot be refined.',
example={'1', '2', '3', '4', '5', '1a'},
},
{
name='ascension', placeholderFor='Module:Icon',
},
{
name='constellation', alias='c', displayType='number',
label='Constellation Level',
description='Constellation Level of the Character.',
example={'0', '1', '2', '3', '4', '5', '6'},
},
{
name='outfit', placeholderFor='Module:Icon',
},
{
name='stars', type='1',
label='Show Item Stars',
trueDescription='show the stars of the quality of the item. (Does not work if quality is "0" or split (e.g., "123" or "34").)',
},
{
name='set', type='1',
label='Show Set Icon',
displayDefault='"1" if the card type is "Artifact Set"',
trueDescription='show set icon at the top right corner of the card.',
},
{
name='vol', displayType='number',
label='Book Volume',
description='Volume number of the book (for cards that show books). Sets Card Text and Page Link Suffix to point to the given volume.',
example={'1', '2', '3'},
},
{
name='danger', type='1',
label='Danger',
trueDescription='add Warning icon as the Top-Right Icon.',
},
{
name='mini', type='1',
label='Mini',
trueDescription='show a smaller card. (Not all parameters apply to mini cards.)',
},
{
name='miliastra_wonderland', type='1',
label='Miliastra Wonderland',
trueDescription='Shows styles for Miliastra Wonderland items and cosmetics.',
},
{
name='mobile_list', type='1',
label='Mobile List Item',
trueDescription='show Template:Item-like display on mobile',
},
}
}
-- add parameters inherited from Icon for the main image, top-left/right icon, and equipped icon
Icon.addIconArgs(CARD_ARGS, '', '', { -- exclude args already present in CARD_ARGS or that don't apply to the main image
name=false,
link=false,
size=false,
alt=false,
})
Icon.addIconArgs(CARD_ARGS, 'icon_', 'Top-Left Icon ', { -- override to add `element` alias and document automatic icons
name={
alias='element',
description='Name of the icon to display at the top left of the card (without the prefix or extension).',
displayDefault='element icon for characters; furnishing blueprint/recipe/diagram icon if Name is prefixed accordingly; empty otherwise',
example={'Furnishing Blueprint', 'Fruit Paste Bait', 'Anemo'}
},
})
Icon.addIconArgs(CARD_ARGS, 'icon_right_', 'Top-Right Icon ', {
name={
description='Name of the icon to display at the top right of the card (without the prefix or extension).',
example={'Furnishing Blueprint', 'Fruit Paste Bait', 'Anemo'}
},
})
Icon.addIconArgs(CARD_ARGS, 'icon_bottom_left_', 'Bottom-Left Icon ', {
name={
description='Name of the icon to display at the bottom left of the card (without the prefix or extension).',
example={'Furnishing Blueprint', 'Fruit Paste Bait', 'Anemo'}
},
})
Icon.addIconArgs(CARD_ARGS, 'icon_bottom_right_', 'Bottom-Right Icon ', {
name={
description='Name of the icon to display at the bottom right of the card (without the prefix or extension).',
example={'Furnishing Blueprint', 'Fruit Paste Bait', 'Anemo'}
},
})
Icon.addIconArgs(CARD_ARGS, 'equipped_', 'Equipped ', { -- overrides to add `equipped`/`e` aliases and change default size
name={
alias={'equipped', 'e'},
description='Name of the weapon or character to display at the top right of the card (or bottom left, if Constellation Level is present; name does not include the prefix or extension).',
example={'Song of Broken Pines', 'Hu Tao'}
},
size={default='30'},
})


local COLON = '&#58;'


function p.main(frame)
function p.main(frame)
local args = require('Module:Arguments').getArgs(frame, {
local args = require('Module:Arguments').getArgs(frame, {
parentFirst = true,
wrapper = { 'Template:Card' },
wrapper = { 'Template:Card' }
parentOnly = false
})
})
return p._main(args, frame)
return p._main(args)
end
end


-- apply defaults; load and apply data (e.g., quality, character element)
function p._main(args)
function p._processArgs(args)
local item = args[1] or args.name or 'Unknown'
local out = TemplateData.processArgs(args, CARD_ARGS)
local label = args[2] or args.label or args.text or args.count or args.amount or args.x or nil
-- Reset agent-specific data to prevent carry-over from previous cards
local agRank, agAttribute, agSpecialty, bbRank, weRank, weSpecialty, outRank, notice = nil, nil, nil, nil, nil, nil, nil, nil
-- Caption Params:
local caption = args.caption or nil
local caption_width = args.caption_width or args.captionWidth or nil
    -- Image File Params:
local type, data = p.getTypeAndData(item, args.type)
local suffix = args.suffix or ''
local imageSize = args.image_size or args.imageSize or lib.ternary(args.mini == '1', 48, 70)
local imageExt = args.image_ext or args.imageExt or 'png'
-- Link Params:
local link = args.link or lib.ternary(item == 'Unknown', '', item)
local link_suffix = args.link_suffix or ''
-- Rank Param:
local rank = args.rank or args.quality or args.rarity or nil
-- set defaults that depend on other arguments
-- Try to get Rank From Data
out.defaults.show_caption = lib.isNotEmpty(out.nonDefaults.caption)
if lib.isEmpty(rank) and data then
out.defaults.nolink = out.name == out.defaults.name and lib.isEmpty(out.nonDefaults.link)
if data.rank then
if out.vol ~= nil then
rank = data.rank
out.defaults.text = 'Vol. ' .. out.vol
end
out.defaults.link_suffix = '#Vol._' .. out.vol
end
end
 
-- handle deprecated caption value
-- If rank is still empty, set it to "C"
if tostring(out.caption) == '1' then
if lib.isEmpty(rank) then
out.uses_deprecated_params = true
rank = 'C'
out.caption = nil
out.show_caption = true
end
end
-- handle nolink
-- If rank contains a semicolon, then split and get first
out.final_link = out.nolink and '' or (out.link .. out.link_suffix)
if string.find(rank, ";") then
rank = array._main({
rank,
';',
firstItemOnly = 1
})
end
-- build args for main card image
-- Make sure rank is uppercase
local mainImageArgs = Icon.extractIconArgs(out)
rank = rank:upper()
mainImageArgs.link = out.final_link
mainImageArgs.size = 74
-- check for prefixes in `name` that correspond to top-left icons
-- Modifiers:
-- note: priority of icon specification: `icon` arg > `icon_name` arg > prefix of `name` > character element from data
local isFirst = args.first or false
local baseName, prefix = Icon.stripPrefixes(out.name, PREFIX_ICONS)
local isUp = args.UP or args.up or false
if prefix then
-- configure icon if none is specified by `icon_name`,
-- making sure not to change `icon_type` if `icon_name` is explicitly specified
if out.icon_name == out.defaults.icon_name then
local prefixIcon = PREFIX_ICONS[prefix]
out.icon_name = prefixIcon.name
out.icon_type = prefixIcon.type
end
mainImageArgs.name = baseName
end
-- create card image and get type/data
-- Attribute/specialty
local card_type, data
local attribute = args.attr or args.attribute or nil
out.image, card_type, data = Icon.createIcon(mainImageArgs)
local specialty = args.spec or args.fightSpec or args.fs or nil
-- set defaults based on data
if lib.isEmpty(suffix) then
if data then
local lcType = type:lower()
if card_type == 'Character' then
if (lcType == 'agent') then
if out.icon_name == out.defaults.icon_name and data.element ~= 'Adaptive' and lib.isNotEmpty(data.element) then
suffix = ' Icon'
out.icon_name = data.element
--Grabs Agent Rank, Attribute and Specialty from Data to display icons
out.icon_type = 'Element'
agRank = data['rank']
out.icon_link = ''
agAttribute = data['attribute']
agSpecialty = data['specialty']
--In Full-Size Card-Mode, if there is no specified text, Agents will default to using their full name displayed underneath.
if args.mini ~= "1" then
if (label == nil) then label = item end
end
end
out.element = data.element or out.element
-- In Mini-Size Card-Mode, if there is no specified text, Agents will use their "shortName" pulled from /data as the displayed text.
out.weapon = data.weapon or out.weapon
-- In cases where Agents do not have a "shortName", their full name will be displayed instead.
out.defaults.text = data.name or out.name
if args.mini == "1" then
out.defaults.text_size = data.text_size or out.text_size
if (label == nil) and data['shortName'] ~= nil then label = data['shortName']
end
elseif (label == nil) and data['shortName'] == nil then label = item
if card_type == 'Enemy' then
end
if out.icon_name == out.defaults.icon_name and lib.isNotEmpty(data.element) then
out.icon_name = data.element
out.icon_type = 'Element'
out.icon_link = ''
end
end
out.element = data.element or out.element
end
-- hackish workaround to account for the slight transparent borders on hoyolab agent icons
if card_type == 'Fish' then
if (tonumber(imageSize) ~= nil) then
if out.icon_name == out.defaults.icon_name and lib.isNotEmpty(data.bait) then
imageSize = tonumber(imageSize) + 2
out.icon_name = data.bait
out.icon_type = 'Item'
out.icon_link = ''
end
end
out.prefix = ''
end
elseif (lcType == 'bangboo') then
if card_type == 'Food' then
suffix = ' Icon'
if out.icon_name == out.defaults.icon_name and lib.isNotEmpty(data.effectType) then
--Grabs Bangboo Rank from Data to display icons
out.icon_name = data.effectType
bbRank = data['rank']
out.icon_type = 'Icon'
out.icon_link = ''
elseif (lcType == 'w-engine') then
end
suffix = ' Icon'
end
--Grabs W-Engine Rank and Specialty from Data to display icons
if card_type == 'Cosmetic Component' or card_type == 'Cosmetic Set' or data.mode == 'Miliastra Wonderland' then
weRank = data['rank']
out.miliastra_wonderland = true
weSpecialty = data['specialty']
end
if data.quality then
elseif (lcType == 'enemy') then
out.defaults.quality = data.quality
suffix = '' --icon
end
enemyType = data and data['type'] or ''
if data.title then
enemyTier = data and data['tier'] or ''
out.defaults.caption = data.title
enemyWeakness = data and data['weakness'] or ''
imageSize = lib.ternary(args.mini == '1', 48, 70)
elseif (lcType == 'drive disc') then  
suffix = ' Icon'
elseif (lcType == 'npc') then
suffix = ' Icon'
elseif (lcType == 'outfit') then
suffix = ' Icon'
--Grabs Outfit Rank from Data to display icons
outRank = data['rank']
end
end
end
end
local final_file = args.image or type .. ' ' .. lib.sanitizeFileName(item) .. suffix .. '.' .. imageExt
local final_link = link .. link_suffix
local file = '[[File:' .. final_file .. '|' .. imageSize .. 'px|alt=' .. item .. '|link=' .. final_link .. ']]'
-- set other defaults based on card type
local result = mw.html.create()
if card_type == 'Artifact Set' then
out.defaults.set = true
end
-- add top-left icon (if not specified by 'icon' wikitext)
local card_container = result:tag('div')
if out.icon == out.defaults.icon then
:addClass('card-container')
local iconImage = Icon.createIcon(out, 'icon_')
:addClass('card-rank-' .. rank)
iconImage.defaults.size = lib.ternary(out.mini, 15, 20)
if args.mini == "1" then
-- disable link if nolink is explicitly set, but icon_link is not
card_container:addClass('mini-card')
if out.nonDefaults.nolink then
iconImage.defaults.link = ''
end
out.icon = iconImage:buildString()
end
end
-- add top-right icon (if not specified by 'icon_right' wikitext)
if out.icon_right == out.defaults.icon_right then
local iconImage = Icon.createIcon(out, 'icon_right_')
iconImage.defaults.size = lib.ternary(out.mini, 15, 20)
local card_wrapper = card_container:tag('div')
-- disable link if nolink is explicitly set, but icon_link is not
:addClass('card-wrapper')
if out.nonDefaults.nolink then
iconImage.defaults.link = ''
local card_body = card_wrapper:tag('div')
end
:addClass('card-body')
out.icon_right = iconImage:buildString()
end
local card_link = card_wrapper:tag('div')
:addClass('card-link')
:wikitext('[[' .. final_link .. ']]')
-- add top-right icon (if not specified by 'icon_bottom_left' wikitext)
local card_image = card_body:tag('div')
if out.icon_bottom_left == out.defaults.icon_bottom_left then
:addClass('card-image-container')
local iconImage = Icon.createIcon(out, 'icon_bottom_left_')
:wikitext(file)
 
iconImage.defaults.size = lib.ternary(out.mini, 15, 20)
--[[if label and not (args.label == "0" or args.text == "0") then --]]
-- disable link if nolink is explicitly set, but icon_link is not
    if (label or args.show_text) and (args.label ~= "0" or args.text ~= "0") then
if out.nonDefaults.nolink then
if args.show_label == "1" or args.show_text == "1" then
iconImage.defaults.link = ''
label = data and data.name or item
end
end  
out.icon_bottom_left = iconImage:buildString()
end
-- add top-right icon (if not specified by 'icon_bottom_right' wikitext)
local card_label = card_container:tag('div')
if out.icon_bottom_right == out.defaults.icon_bottom_right then
:addClass('card-label')
local iconImage = Icon.createIcon(out, 'icon_bottom_right_')
:wikitext(label)
end
iconImage.defaults.size = lib.ternary(out.mini, 10, 20)
 
-- disable link if nolink is explicitly set, but icon_link is not
if (caption or args.show_caption) and args.show_caption ~= "0" then
if out.nonDefaults.nolink then
if args.show_caption == "1" then
iconImage.defaults.link = ''
caption = (data and data.name) or item
end
end
out.icon_bottom_right = iconImage:buildString()
local card_caption = card_container:tag('div')
end
:addClass('card-caption')
:wikitext('[[', final_link, '|', caption, ']]')
-- add equipped icon
if lib.isNotEmpty(out.equipped_name) then
if caption_width == 'auto' or lib.isEmpty(caption_width) then
local equippedImage, equippedType = Icon.createIcon(out, 'equipped_')
card_caption:addClass('auto-width')
if equippedType == 'Character' then
equippedImage.defaults.size = 50
equippedImage.defaults.suffix = 'Side Icon'
equippedImage.defaults.alt = 'Equipped on ' .. equippedImage.alt
else
else
equippedImage.defaults.alt = 'Equipped with ' .. equippedImage.alt
card_caption:css('width', caption_width)
end
if out.nonDefaults.nolink then
equippedImage.defaults.link = ''
end
end
out.equipped = equippedImage:buildString()
end
end
    -- add enemy danger icon
if (isFirst) then
if out.danger then
local card_mod_first = card_wrapper:tag('div')
        out.icon_right = '[[File:Icon Warning.png|25x25px|link=|alt=Warning icon]]'
:addClass('card-modifier card-modifier-first')
        out.icon_right_style = 'top: -8px; right: -10px; z-index: 1'
:wikitext('[[File:Icon Item First.png|x25px]]')
end
end
return out
if (isUp) then
end
local card_mod_up = card_wrapper:tag('div')
 
:addClass('card-modifier card-modifier-up')
local function setCaptionWidth(node, width)
:wikitext('[[File:Icon Item UP.png|x25px]]')
if width == 'auto' then
node:addClass('auto-width')
else
node:css('width', width)
end
end
end
function p._main(args, frame)
local a = p._processArgs(args)
local node_container = mw.html.create('div'):addClass('card-container')
-- Attribute icon, applied automatically for agents or manually specified for anything else
if args.mini ~= "1" then -- Only display the icons if mini is not set to "1"
if a.mini then
if ne(agRank) then
node_container:addClass('mini-card')
card_body:addClass('card-rank-' .. string.lower(agRank))
end
card_body:tag('span')
:addClass('card-icon-rank')
if a.miliastra_wonderland then
:wikitext('[[File:Icon AgentRank ', agRank, '.png|alt=', agRank, '|link=|20px]]')
node_container:addClass('miliastra-wonderland')
end
end
if ne(bbRank) then
card_body:addClass('card-rank-' .. string.lower(bbRank))
if a.text and tonumber((tostring(a.text):gsub(',', ''):gsub('[kKmMbBtT%%]$', '')))~=nil then
card_body:tag('span')
local mult = a.text:gsub('^.-([kKmMbBtT%%])$', '%1')
:addClass('card-icon-rank')
a.text = lib.thousandsSeparator((tostring(a.text):gsub(',', ''):gsub('[kKmMbBtT%%]$', ''))) .. (mult == a.text and '' or mult)
:wikitext('[[File:Icon Bangboo Rank ', bbRank, '.png|alt=', bbRank, '|link=|20px]]')
end
end
if ne(weRank) then
-- create two wrapper divs for the main card body
card_body:addClass('card-rank-' .. string.lower(weRank))
-- (required for CSS positioning and rounded corners, respectively)
card_body:tag('span')
local node_card = node_container:tag('span')
:addClass('card-icon-rank')
:addClass('card-wrapper')
:wikitext('[[File:Icon AgentRank ', weRank, '.png|alt=', weRank, '|link=|20px]]')
:tag('span')
:addClass('card-body')
local node_image = node_card:tag('span')
:addClass('card-image-container')
if lib.isNotEmpty(a.quality) then
if tonumber(a.quality)==nil then node_image:addClass('card-quality-' .. string.lower(a.quality:gsub('%D', ''):gsub(' ', '%-'))) end
node_image:addClass('card-quality-' .. string.lower(a.quality:gsub(' ', '%-')))
end
if lib.isNotEmpty(a.weapon) then node_image:addClass('card-weapon-' .. string.lower(a.weapon:gsub(' ', '%-'))) end
if lib.isNotEmpty(a.element) then node_image:addClass('card-element-' .. string.lower(a.element:gsub(' ', '%-'))) end
node_image:tag('span')
:wikitext(a.image:buildString())
if lib.isNotEmpty(a.icon) then
node_card:tag('span')
:addClass('card-icon')
:cssText(a.icon_style)
:wikitext(a.icon)
end
if a.mini then
if lib.isNotEmpty(a.text) and tonumber((a.text:gsub(',', ''):gsub('[kKmMbBtT%%]$', ''))) ~= nil then
node_card:tag('span'):addClass('card-text'):wikitext(a.text)
end
end
if lib.isNotEmpty(a.icon_right) then
if ne(agAttribute) then
node_card:tag('span')
card_body:addClass('card-attribute-' .. string.lower(agAttribute))
:addClass('card-icon-right')
card_body:tag('span')
:cssText(a.icon_right_style)
:addClass('card-icon-attribute')
:wikitext(a.icon_right)
:wikitext('[[File:Icon ', agAttribute, '.png|alt=', agAttribute, '|link=', agAttribute, '|20px]]')
end
end
else
if ne(agSpecialty) then
if a.set then
card_body:addClass('card-specialty-' .. string.lower(agSpecialty))
node_card:tag('span')
card_body:tag('span')
:addClass('card-set-container')
:addClass('card-icon-specialty')
:tag('span')
:wikitext('[[File:Icon ', agSpecialty, '.png|alt=', agSpecialty, '|link=', agSpecialty, '|20px]]')
:addClass('icon')
:wikitext('[[File:Set.svg|14px|link=|alt=Artifact set]]')
end
end
if a.stars then
if ne(weSpecialty) then
local starsImage = QUALITY_STARS[a.quality]
card_body:addClass('card-specialty-' .. string.lower(weSpecialty))
if starsImage then
card_body:tag('span')
node_card:tag('span')
:addClass('card-icon-specialty')
:addClass('card-stars')
:wikitext('[[File:Icon ', weSpecialty, '.png|alt=', weSpecialty, '|link=', weSpecialty, '|20px]]')
:tag('span')
:wikitext(starsImage)
end
end
end
if lib.isNotEmpty(a.icon_right) then
if ne(outRank) then
node_card:tag('span')
card_body:addClass('card-rank-' .. string.lower(outRank))
:addClass('card-icon-right')
card_body:tag('span')
:cssText(a.icon_right_style)
:addClass('card-icon-rank')
:wikitext(a.icon_right)
:wikitext('[[File:Icon Item Rank ', outRank, '.png|alt=', outRank, '|link=|20px]]')
end
end
if lib.isNotEmpty(a.icon_bottom_left) then
local cinema = args.cinema or args.c or nil
node_card:tag('span')
if ne(cinema) then
:addClass('card-icon-bottom-left')
card_body:tag('span')
:cssText(a.icon_bottom_left_style)
:addClass('card-cinema')
:wikitext(a.icon_bottom_left)
:addClass('cinema-' .. cinema)
:wikitext(' C', cinema)
card_body:addClass('card-with-cinema')
end
end
if lib.isNotEmpty(a.icon_bottom_right) then
local phase = args.phase or args.p or nil
node_card:tag('span')
if ne(phase) then
:addClass('card-icon-bottom-right')
card_body:tag('span')
:cssText(a.icon_bottom_right_style)
:addClass('card-phase')
:wikitext(a.icon_bottom_right)
:addClass('phase-' .. phase)
:wikitext(' P', phase)
card_body:addClass('card-with-phase')
end
end
if lib.isNotEmpty(a.equipped) then
    local notice = args.notice or nil
node_card:tag('span')
    if ne(notice) then
:addClass('card-equipped')
    card_body:tag('span')
:wikitext(a.equipped)
:addClass('card-notice-label')
:wikitext(notice)
    end
if ne(enemyType) then
card_body:tag('span')
:addClass('card-icon-enemy-type')
:wikitext('[[File:', enemyType, ' Icon.png|alt=', enemyType, '|link=', enemyType, '|28px]]')
end
end
if ne(enemyWeakness) then
if lib.isNotEmpty(a.text) then
local weaknessContainer = card_body:tag('span')
local node_text = node_card:tag('span')
:addClass('card-enemy-weaknesses')
:addClass('card-text')
:addClass('card-font')
:wikitext(a.text)
if a.text_size then
node_text:addClass('card-text-' .. a.text_size)
end
if a.multiline_text then
for weakness in lib.gsplit(enemyWeakness, ';') do
node_text:addClass('multi-line')
weaknessContainer:wikitext('[[File:Icon ', weakness, '.png|16px|link=', weakness, '|Weak to ', weakness, ']]')
end
end
end
if lib.isNotEmpty(a.refinement) then
node_card:tag('span')
:addClass('card-refinement')
:addClass('refine-' .. a.refinement)
:wikitext(' R', (a.refinement:gsub('a', ''))) -- extra parens to take only first value returned from gsub
end
if lib.isNotEmpty(a.constellation) then
node_card:tag('span')
:addClass('card-constellation')
:addClass('constellation-' .. a.constellation)
:wikitext(' C', a.constellation)
node_card:addClass('card-with-constellation')
end
end
end
end
if ne(enemyTier) then
if a.show_caption and lib.isNotEmpty(a.caption) then
card_body:addClass('card-enemy card-enemy-' .. enemyTier:gsub(' ', ''))
local node_caption = node_container:tag('span')
:addClass('card-caption')
:wikitext(' ', a.nolink and a.caption or ('[[' .. a.final_link .. '|' .. a.caption .. ']]'))
setCaptionWidth(node_caption, a.caption_width)
end
end
if lib.isNotEmpty(a.note) then
return tostring(result)
local node_note = node_container:tag('span')
end
:addClass('card-caption')
 
:wikitext(a.note)
function p.getTypeAndData(name, type)
setCaptionWidth(node_note, a.caption_width)
local img_type = type or 'Item'
end
local img_data = nil
if a.mobile_list then
for i, v in ipairs(allData) do
if a.text ~= '&mdash;' or a.caption or a.note then
-- Only if the type was either not provided in the card args or if the provided type from card args is equal
local node_mobile_text = node_card
if lib.isEmpty(type) or v[1] == type then
:tag('span')
local data = v[2][name]
:addClass('card-mobile-text')
if data then
if a.nolink then
img_type = v[1]
node_mobile_text:wikitext(' ', a.caption)
img_data = data
else
break
node_mobile_text:wikitext(' [[', a.final_link, '|', a.caption, ']]')
end
if tonumber((a.text:gsub(',', ''))) ~= nil then
node_mobile_text:wikitext(' ×')
end
if (a.caption or ''):gsub('&shy;', '') ~= (a.text or ''):gsub('&shy;', '') and a.text ~= '&mdash;' then
node_mobile_text:wikitext(' ', a.text)
end
if a.note then
node_mobile_text:wikitext(' (', a.note, ')')
end
end
end
end
end
end
if a.uses_deprecated_params then
return img_type, img_data
node_container:wikitext('[[Category:Pages Using Deprecated Template Parameters]]')
end
 
return node_container
end
 
function p.templateData(frame)
return TemplateData.templateData(CARD_ARGS, {
description="This template is used to create an item display that is similar to the items in the Inventory in-game. Text can be shown below the item's image, background and stars can match the quality, refinement, icons, and set can be added.\n\nIf the image name matches an existing Item, then the quality will automatically be set.\n\nIf the image name matches an existing Character of Weapon, then the format will automatically change to match that type item.",
format='inline'
}, frame)
end
 
function p.syntax(frame)
return TemplateData.syntax(CARD_ARGS, frame)
end
end


return p
return p